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King - Candy Crush Solitaire
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King - Candy Crush Friends Saga
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King - Candy Crush Jelly Saga
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King - Candy Crush Soda Saga
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This is the second game in the Candy Crush Saga series.
After six months of parental leave, I was part of starting up this project.
The original candy crush engine was rewritten and improved. Actionscript for browsers, c++ for mobile devices.
While improving, I added cool physics to the system. With physics added, new game modes was invented.
My part in this game was mainly focused on gameplay. Ranging from having creative ideas to prototyping and final implementation.
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King - Bubble Witch Saga
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This is the facebook saga version of the game called Bubble Witch.
My part in this project was to develop the system for the world map.
The player progresses along a path, through various episodes, unlocks new levels and passes friends on the way.
The path, level stations and episode locks are created mostly automatically with minimal work from the graphics artist. Even the effects, like the ocean waves, swimming fishes, flying birds and ghosts are created dynamically.
I'm quite proud of the solution.
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King - Mahjong Saga
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My part in this mahjong game on facebook was to implement all of the various popups and the system for handling them.
Since this project used vector graphics, I made the popups scale and reposition themselves and their content dynamically in order to look good in all languages.
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King - Pyramid
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Pyramid is the remake of the original Pyramid card game on king.com, with new fresh graphics, a new story and a bonus mode.
The player should clear as many levels as possible in about four minutes time, releasing golden scarabs which are later used in the bonus mode. The collected scarabs are key to progress through the story.
I'm especially fond of the bonus mode, where the scarabs are running around, bumping into eachother.
Code: Magnus Hansson.
Graphics: Jörgen Wänerskär, Niklas Malmqvist.
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King - Pyramid Speed
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This is the speed version of the card game called Pyramid.
In one minute, the player should collect as many cards in as long series as possible.
Three different types of scarab powerups are hidden behind certain cards and the player need to utilize them for higher scores.
This was my first game on king.com and I'm really happy with how it turned out. I am quite proud of it =)
Code: Magnus Hansson. Graphics: Niklas Malmqvist.
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DQC - cs-manager.com
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Web development of the cs-manager web game.
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GRIN
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Implemented main character movements in Bionic Commando Rearmed 2.
After six months the studio went bankrupt and had to shut down.
BCR2 was later finished and released by Fatshark.
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Squeaky Games, Asstoad Productions
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Squeaky Games was a cellphone games development group of students, working evenings due to university studies.
I was involved in all programming; engine, gameplay, gui, level editor, localization.
We started as Asstoad Productions, but changed name to Squeaky Games when publishing our games.
We were active from 2005 until 2008.
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Squeaky Games - Crouching Spider
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